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Fairly cool and I like how spikes just knock you back to the previous platform.

But sometimes they knock you all the way down to ground level, or you can just make a mistake and fall all the way down, and it's boring redoing bits of the level because of this. Could do with checkpoints.

Thanks for your comment! I did consider adding cable cars to quickly move between checkpoints. And maybe that was a good idea and should be implemented.

Yeah that sounds like a good solution. I do like how you've got this kind of continuous gameplay with no breaks for death or loading or something like that and the cable car idea would let you keep that continuity.