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(+6)

i don't think this was the first thing but i think one of the biggest changes i made was to RADICALLY shift the nature of claims: i renamed them foundations and instead of runnings ops to steal them from people, you just build them in your own space during downtime. i think that was the biggest change for me, and the one that most represents what Songs for the Dusk is.

i also...ended up cutting the healing clock and the reason i did that was mostly bc i think healing is boring? i think my general policy is you shouldn't make shit both boring and slow. healing is boring (because it doesn't add any fiction) and it's slow (because it's unreliable), so i just made it fast and reliable since i didn't want to spend time twisting healing into something interesting, and it's just more fun if your character can go home for a weak and that's all it takes for a stab wound to scar over.

other than that i ended up cutting "gangs" (bc i think experts have more character) and...that's it, most of what distinguishes my game from Blades is in its tonal adjustments, not in outright cutting stuff out. i probably should go through the game with a pair of garden shears tbh but i feel wary of doing that without playtesting. probably it's the wrong impulse to design your game with too much to start instead of too little but that's who i am ¯\_(ツ)_/¯ 

(+2)

Healing was one of the changes I liked from Scum and Villainy. iirc, healing goes MUCH faster and more reliably than in blades, which makes sense given the setting.

(+3)

Oooooh, I really like shifting Claims/Foundations over to the Downtime phase. It feels like that's the mechanic that gets the least amount of engagement from people I've played with and if I had to guess I'd say it's because a) most of my fellow players are new to the system, and b) there's already a lot going on in the Free Play and Score phases!

Also with you on simplifying healing. I think a hidden design principle in BitD is that players ought to have more than one character ready to go. Get injured? play a different character until this one is healed up. Too much heat? send a character to prison to cool things off. Overindulge? might need to play another character for a bit! So I guess Heat as-written makes sense in that context but I'm not a big fan of it.

(+2)

yeah that's super true, and a big part of why i play games is to follow specific characters, so swapping them out doesn't interest me as much. "go on a bender and play someone else" isn't an option in my game for this reason...i might end up tying entanglements to something else. chaos, maybe? we'll have to see