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Hi! No worries on joining late, first off. This definitely is a grey area, but I think the fact that the exact list of words for an action is somewhat unknown before the player looks at their word's entry counts for something—Fugitive Names makes room for a player to go to a location they're familiar with and choose what elements of the space they want to make their name with, and the cledonomantic randomness there lies in not knowing exactly will happen or catch the player's eye on this particular visit. There might be a way to make the source for the word list (and/or the factor that determines which source you use) more cledonomantic, but the premise of this game is already so cool as is, and definitely fits the spirit of mechanic exploration I made this jam in mind with.