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New normal, because I realized it was necessary lol.

Toe Stomp:

Fast, low hitting attack with very poor range. I’m talking point blank, grab range. Predicting it with a low block would result in a parry every time. But it should be about as rewarding as ninja kick to hit. Just a point blank mixup tool. 

Anyhow, description for crouching in the movement section of the doc. Doesn't detail the actual crouching stance though. That's getting it's own section in the doc.

Crouch:
Crouch is an important "movement" action that causes you to enter a unique stance that gains access to more moves after a certain amount of frames in real time being crouched. Much like a charge character from a traditional fighting game. This locks you out of a fair few moves, and unlocks a few new ones. Though stuff like the high block would still be usable and set you back to standing. You can also uncrouch at will. Yes, you can T-Bag, crouching and standing back up is pretty fast all things considered. This also allows you to use it as a way to stall without jumping, though it locks you out of a bunch of moves so it’s not foolproof. This also does make your hitbox smaller, so you can use it to cause jumpins to whiff. I’ll talk more about the stance itself and its move in the latter half of this document.