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a "beat" is a unit of narrative time, part of a larger rhythm, and it comes from musical notation. basically put, you put beats in the storytell so not everything happens at once, or so things don't just keep happening without pause. in any 'random game', as you put it, a beat is just an event that happens in the story. you hit the upbeat, then you hit the downbeat. you spend a session fighting the vampire lord, then you spend a session deciding what to do with all the blood. in one scene you play the boxer in the ring for the title championship bout, in the next you play the boxer celebrating their victory or mourning their loss.

i'm not a particular fan of the three-act; i prefer to improvise the narrative structure of my campaigns. but just because i improvise, doesn't mean i don't spend a lot of thought, work, and time on the structure.