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Hi Ian.

It seems like you care a lot about this topic, and have a lot of feelings about it.  I think it's great that you're interrogating the terminology, because it can be confusing to people who aren't familiar with it. But I'm not sure that the OP said or implied that everyone needs to use narrative conventions when telling stories together. It seems like you're reading a lot Sandy Pug Games' post. I can totally understand how that is! But I think in this case you're reading something that is not there. Sandy Pug Games, and the people replying to you, aren't saying that WotC has to put these concepts in their text. They're not saying that everyone has to care about the concepts. It seems like they're saying that it is okay to care about these concepts, and that they can have a benefit in some cases.

Does my assessment seem fair, or am I off in some regard? I would be happy to hear what I've missed in the discussion.

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I'm going to be honest with you Ian, and I hope you would do the same with me, that some of your posts in this thread do quite seem like you're talking past people. In your response to the post that you linked, for example, you said: "I would need a strong argument to convince me that explicit guidelines, rules, and mechanics would serve a game like D&D by being included in a core rule book." I can't find anything in Sandy Pug Games' post where they implied that they would. I can find points where they said "properly written rules can contain [those concepts]" or that D&D  doesn't have those concepts, but nothing about D&D benefiting from having those concepts in a core rule book. Did I miss something in the post?

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Okay. I hope you have a nice day.