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(2 edits)

First clear: 8:55.48


My two biggest issues were that the clock does not reset when you reset, and input buffering/held jumping.

In section 10 in particular, the first issue is the biggest. You have an error window of about 1 second, and very often you'll end up waiting on the platforms to spawn for well over that.

For the other issue, I often found I held spacebar too long when falling and would accidentally input a jump. A command to trigger a jump should only be triggered by the frame the ButtonDown event is triggered.