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(1 edit)

Constantly get this error

here's part of the XML log:


<?xml version="1.0" encoding="UTF-8"?>

<FGenericCrashContext>

<RuntimeProperties>

<CrashVersion>3</CrashVersion>

<ExecutionGuid>068A62734CFF226B9087ADA878D16351</ExecutionGuid>

<CrashGUID>UE4CC-Windows-1B3CDB8D4B55848FD8C7669332823119_0000</CrashGUID>

<IsEnsure>false</IsEnsure>

<IsAssert>false</IsAssert>

<CrashType>GPUCrash</CrashType>

<ErrorMessage>Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] 

Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

It is related to your GPU. I don't have a fix for you but it tends to pop for those with insufficiently powerful GPUs, or if you're on a laptop that switches from your integrated graphics to discrete graphics. If you have integrated graphics try forcing only the use of your discrete graphics card. Otherwise somewhere in the comments I read someone increasing the length of the timer before you get this error in hopes it is able to load fully first.