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It might be interesting and rewarding to tinker with the player movement speed values in order to find something that is both challenging and doable. Personally, I feel as though the player could move more slowly and the trees could move more quickly.

This could also introduce avenues of added complexity; You can modify those values partway through the game to create a difficulty curve. (I recommend the research and use of the "Tween" node for this, since I saw you were using Godot)

I had some issues with value-setting myself; my game used to be outright unfair, but I made the whole thing move slightly slower and now it's just hear-tearingly hard.

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While making the game, I didn't really know how quickly to scale the difficulty up, since I was worried I might find the game easy but others might find it difficult. The complexity does go up though, but IMO it doesn't really get too hard until around 100 - 150 seconds. The trees' velocity and spawn rate go up, and it caps at about 230. I was also thinking about making the player go faster or slower depending on the speed of the trees, but I didn't end up doing that.