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Great work on the game so far! I love the, uh, "sound design" and the "character creation"

However, I'm running into large performance issues in multiplayer sessions, and I'd really love some optimization options. Maybe a slider to determine at what distance the jigglebones stop animating - those seem to be the main framerate killer.

(+1)

Yeah that's a good idea, and yeah you're right that jiggle bones are a pretty big performance hog. They're designed to be accurate over performant. I'll look into optimization! I already need to cull objects due to how much networking props take!