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(1 edit) (+6)

I found a review on F95 for this game that sums up the experience pretty well. Rating Lifeplay 3/5 stars, Beatoften had this to say in June, 2022:

"This is one of those games that people criticize because admittedly, in some ways, it's very rough around the edges. I would however point out that simultaneously, the potential is quite high and they've developed something here that is easy to expand upon and easy to continue growing. Like it or not, you gotta respect that this is without question one of the most consistently updated large projects on this website.

What this game effectively offers is a simulated life with excuses for sex and porn sprinkled in. It can be an enjoyable experience where you can watch a character unfold organically and become corrupted or the like because their landlord or boss is interested in them.

However...

I'm giving this a 3 out of 5 precisely because the sheer amount of updates is becoming a weakness as much as a strength.

The issue in play is that basically every time they do an update with a new theme, there's new events that can befall the player. Rape events, interracial events, fantasy race events, incest events, swinging events, old-young events, etc etc.

It is becoming blatantly apparent the game lacks any scripting that causes events to trigger under certain conditions. Instead, events seemingly trigger entirely at random, and when the pool of events is as high as it is, this means that if you for example are interested in interracial events, the chance of encountering these is now very poor, simply because it's competing with everything else.

The result is it feels like every individual kink is losing out, because at any given time, they all have a 1% chance to be drawn since there really are enough competitors to lower the percent chance that low. Sure, there's some conditions in play for some events, but it's clearly not enough.

What this game desperately needs:

Screw kink of the month, screw new content, and take a step back and just focus on adjusting conditions for various events. Instead, take a step back and adjust the conditions for each event occuring so that the player isn't utterly bombarded with them. Someone needs to sit down, look at the events, and ask which would realistically be constantly occurring ones, which should be one-time events, which should occur once a week, etc etc.

As things stand now there's seemingly nothing limiting events, so someone with all modules turned on can expect nightly visits from vampires, constant invites to art galleries, and a number of conditional-yet-relentless events if you meet said conditions.

I still think this project has loads of potential, but it's hit the point it needs to stop blindly throwing new ideas at the wall, and instead take a step back to organize the damned wall into one coherent, functional piece where the individual parts compliment each other better. If it does that, this would honestly jump back up to 5 stars for me."



At the moment, I have to say I agree. Current event trigger rates in game are, at a glance, quite random and nonsensical, and in need of some major organization.

Other than that, it's an entertaining and worthwhile experience for the most part. Keep it up, Vinfamy. c:

Oh, and Merry Christmas/Happy Holidays.