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Urtuk: The Desolation

Challenging tactical turn-based RPG in an open-world dark, low fantasy world · By madsheepstudios

Karwla- I only able to beat them once with luck on particular map. One of my hero reach lvl 11 in first zone.

A topic by gerbercage created Mar 16, 2019 Views: 281 Replies: 1
Viewing posts 1 to 2

At first zone-The Badlands, I finally able to beat it. There are total 7 karwla at all.

Only 1 hero left, then he gain a lot of exp to lvl 11.

Other heroes mostly in lvl 4-7 only.  I want to ask is this game will auto adjust the enemy lvl to match with my highest lvl of hero? or it take average or it fix with campaign zone. (Assume in the end of first zone, the enemy should in lvl 5-6?)

How is the experience value calculate? dmg someone get how much is base on level of different or dmg that done? how about other skill? How the exp value calculate for that skill?

1 more things, is that 1 battle max allow 6 heroes to fight only? Anyway to increase it? No point to release and recruit so many while only 6 can be use in fight. I hope there is also a indicator show that how many slot available to go in fight. 

With that limit to 6, I think get item better than release more heroes on path selection.

Is that a healer hero in game? Because after I finish zone 1, I still don't have any healer. Urtuk cannot consider as healer as his skill mostly reduce hp. (1 more thing, the description got problem. My urtuk die because of that. It show aegis skill reduce 40% of current hp? I think is 40% of max hp right? when my urtuk in low hp, I cast it, he direct die, suppose is 40% of current hp, he will never die by casting the spell.)

I hope it can give us to deploy our heroes rather than auto deploy. Then also let us choose on that time rather than set which 6 first before see the battlefield.

I hope it got undo button so sometime when I move to wrong place in battlefield, I can undo that hero back. (Just undo movement, lock undo after attack)

Please provide more save slot. At least got 10 save slot. (Refer Fantasy General)

I feel that terrain effect too few. (Maybe I just finish zone 1?)I know zone 2 got mushroom. 

I also want to know bleeding dmg is how much and also poison? No description for that.

So far the game quite good. Is that any chance release in steam? 

Thanks for the beta.

Hi there!

thanks for playing! 

I'll try to answer as many as I could understand:

Karwla enemy is a not common enemy, and player should actually avoid fighting them because they are supposed to defeat player. Their role is to push player east direction.

The enemy level is based on zone, in zone1 - the level goes from lvl1 -> 5 (near the boss node), zone2: lvl6 -> 10, and so on... Then also the Global threat is considered which also increases the enemy level, but globally. The Global threat is raised, when player remains in a zone too long (>10 days).

The XP is calculated based on attacker Lvl versus enemy Lvl, each lvl diff increases/descreases the XP by 10%.. base XP for any hit is 10XP. Max XP for any level is 100. Also there is distributed XP for all player members when an enemy dies like from falling or bleeding.. 

The Aegis and other health cost based abilities reduce from MAX HP, not current HP. It should be in description.. But I also added a warning when usage of given ability will kill the wearer, so thanks for pointing that out!

Bleeding dmg for each turn is 5% max hp, but hitting a bleeding enemy adds an extra 15% mx hp dmg so bleeding is very strong when hitting with multiple hits...

Poison dmg is 15% max hp per turn.

There are much more terrain effects in other zones.

We release first in itch.io with First Access, and then on Steam...