Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

It's not about being "easy", it's about being about to finish and deliver what you started and promised.

I'm not ashemed to say that at least 30% of all my indie games I started I was NOT able to finish because they endded up taking much more than I could provide, given my time, money and experience at the time, all because I envisioned a lot more than what I could  do... so I ended up having to scrap back and restart the cycle again and again eventually giving up the project once the idea got outdated and/or already explored by someone else