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(+3)

For Wands in the Aether, I um. I took out the GM? And the crews. And the equipment. And the positioning/effect framework...and the playbooks...and the die outcomes.

It's gm-less and only has 6 actions (fight, flee, flirt, steal, sneak, summon). It uses Facade Dice.  Oh also I changed stress so when you fill it up you choose a consequence from a list and start over (consequences like lash out at a friend, fumble a spell, etc). The only things really left intact are

  1. the actions being in categories that you roll to avoid consequences
  2. long term project clocks and downtime actions that help you manage stress or seek out assets between jobs

I'm still tweaking it, but yeah I stripped a lot of meat off there. My usual design philosophy is to always make a game smaller if I can, so there you go lol.

what are facade dice?

(1 edit) (+4)

Facade dice are the dice in Nora's game Facade (aka the only vampire related roleplaying game to ever be written). They're adapted from the dice randomization that the Spire (by Grant Howitt and Chris Taylor) uses, but are d6 instead of d10.

Basically: 1 is failure with consequence, 2 is failure, 3 is failure with benefit, 4 is success with consequence, 5 is success, 6 is success with benefit. Roll a dice pool of d6s and take the highest. Definitely check out the game if you're interested!