yo, nice work! thanks for the input. i'm glad someone said it because i was starting to feel that the hyper gain was kind of slow too. honestly, my exposure to bullet-hell have less been proper "shmup-shmups" and more games like gungeon and parts of isaac (i've put so much time into those i don't even want to think about it.) which is to say, i'm still learning proper genre conventions for the shmup subgenres i'm totally cribbing. because of my perpetual fascination, i get into an arcade shmup every so often, usually bullet hell, but then i don't take it that far for one reason or another. but that's been changing a lot recently
i'm bummed i missed the Gunner Parade jam but i think i would have made something kind of mid that not a lot of hardcore shmup fans would have enjoyed
in the next few weeks i'm gonna release a sort of "definitive version" with tweaks like hyper gain, and i'm thinking another True True Final Boss. (the name for the new version is not final but what do you think of this: click here (for your eyes only)
in 1.0.5 (the current itch version) once you get past [spoiler] you'll unlock a "custom game" menu. hyper gain's not on there (i'll add it) but there's a lot of cool stuff to play with. it's been helpful as i think about how to balance the base game. i only made it an unlockable thing because i'm kind of not done with it yet.
thanks again for checking it out!