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Thanks for playing and your feedback !

I get what you're trying to say, even I know it can be stiff sometimes. This all boils down to how "realistic" the antigrav system is.

This game should be considered as a prototype, as for now I am still honing my developper skills.

I like the idea of an open-world, however it is time consuming to build one. Though I have some ideas for the future :)

Maybe since it doesn't work as a very fast racing game like Wikepout, you could add in some side objective. For example since it's easy to smash into buildings you could make the game about delivering goods and make the player focus on driving as fast as possible without damaging the vehicle/goods,

To me this demo's best thing is the immersion rather than racing, maybe you could try to add some driving/flying simulation mechanics to make it more about the experience of operating the ship