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Really nice game, and specific style that is really enjoyed by a lot of players. The movement was mooth and level design worked well for the top-down style with lots of though into making them unique and exciting.

We think it could have really benefitted from a little more explanation on the game, tutorial etc to hand hold into it - not all players are as game-knowledgeable as the core community.

Wish there were some sort of upgrades or power ups you could get that make you more powerful every time you fail, a la Hades or other dungeon crawlers. Especially as this game is quite harddd, and even though we had a lot of goes, we seemed to be nowhere near the amount of souls you need to do whatever that section is. 

The design of the character was a little interesting - what was it meant to be? 

I think everyone else who tried the game understood very quickly and easily that each time you kill an enemy, your souls meter grows, and that when you go to sacrifice with a full souls meter, you can increase your health which makes subsequent runs easier.