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(+1)

Thanks for playing the game.

I took note of learning how to do  "control setting" in Godot, and hopefully will let people have more freedom in that aspect.

That was the intention behind not adding "gates", and the reason why in hard mode added couple of breakable block at the end. I'm glad I didn't add gates that force you to fight, because I think the main fun point of the game (after testing it multiple times) is the speed.

Thanks for the feedback.