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Hello, thank you for the creative suggestion.

In this game (Episode 1) this most likely won't happen (Nishy has a lot of unique animations which would need to be redone, also males skeletal rigs aren't cross compatible with females so i don't really have tall type animations, except the ones for TC and Black).

I do have in plan a mostly similar idea for fapets. As for Nishy, she would get that big futa destroier via various fetishes in story. Didn't thought much about the free mode. I'll add this idea to the list ^.^

Cheers,

~NK

(+1)

Does that mean that we will have the Mega Penis for free usage in Free Mode? :D

Yeap, the idea was that like the rest of her body evolving from the parasite toxin to be more lewd, the futa side will also conform to bigger sizes, although she would have to undergo some rough training to achieve that :3 (for story mode)

For the animations and gallery type sake (free mode), i guess she will need to control it's size at will via some extra magic.

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It would be funny if you had to use the Konami Code in order to activate it during Free Mode. 

But I will assume that it will be related to H-exp and a new skill, right? 

Also, as a test, you could try to see how compatible is with non-tall females by reusing the Birthday Event Animations with the nest females with similar animations, like:

-Bunny: TC's anal

-Harpy: Blondie's thighsjob/Vaginal

-Slime: since she has a rigging for oral sex

i was more talking about making this like nishys animations would change based on her overall size so if you choose a giant form then her animations would adapt to these new giant animations but if you pick her normal size then basicly the animations would adapt


a idea to help with this is having a check list where you can toggle animations or each size

im guess when you say she has her own set of stuff is because of the size diffirence but you could also adapt the member sizes to nishys size as well so if shes a giant then she uses diffirent ones

and for the rare types like the gang bang and other rare animations you could just force a toggle to trigger her normal size this could also help you make things like nishy giantess animations and many other new animations and allow you to be much more creative as you could toggle any of her sizes to make a rare animation for it

- "nishys animations would change based on her overall size " : well yes, the animations will change, yet from your suggestion i'm now considering having a smaller difference (not full pose change), so that you can blend the animations based on it's size, thus having a slider as of sort for the size.


- "she has her own set of stuff is because of the size diffirence" : it's more about 3d skeletal and facial rigs used, which means that it's best to make new anims (and personally, i do prefer new/unique anims, it just takes time to make them). As an example for the technique your describing is the gang animation on female x 2 kobolds/wargs (mid sized males), since the game uses Nun x 2 males animation with nun having a taller rig then the other females (nishy,fapets..), thus you can see a bit of a stretch on their spines.

- "as you could toggle any of her sizes to make a rare animation" : if i got it right, you meant making more animations for each case/toggle and just switching based on toggles, but that would at least double my work so not sure. Something like this can be seen in Kelpie x Nishy (cow pose) and same thing but while Nishy is in futa state. On the other hand, i would first give a try to procedural animation. This is done with animation + in-game live IK, the system which i'm currently finishing for the upcoming game. Slavebar uses just animations + small extra things for facials and breathing, so it's not quite compatible. In next games (not sure if SB aswell) i'll try to use this technique more and see how it turns out.