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(+1)

Fun demake of the Souls idea, limited by the confines of a tile-based RPG. I do think that tile-based movement feels a little disconnected from the precise positioning and agility core to the Souls games, and the attacking feels similarly rigid. Not sure if those are limitations of the engine you've used, or something you could look at redesigning?

(+1)

It is sadly a limitation of RPG Maker, but can be tweaked. I can try to adjust the weapon ranges and possibly implement 8 directional movement. The main combat is more focused towards A Link to the Past's style more than dark souls because of those system limitations and my own.  I am very appreciative of the feedback.   :)