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Well, the g2g and p2p part is exactly the core of the brain.break mechanic ^^. I usually had it exactly like that. p2p and g2g and then, as it was too easy, I added this mode as a challenge mode after a certain time. I realized that this was super hard for me to not mess it up and as the original mode felt too easy, I decided to go for the hard mode instead, as there are a lot of small games that stick out just because of that. I know it lowers the chance, that a wide audience will enjoy it, but I kind of like it better this way.

Thanks for pointing out the bug! 

I realized that only today and had no chance to fix that, but I will definitely do it after the jam. Shooting out the balls over the top should be prevented (by some forcefield or sth.). Thx for pointing it out!