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Devlog Week 2:
-Added phases to boss 1's attack patterns
-Realized boss 1's attack patterns were tedious, overly difficult, and not particularly engaging -despair
-Added a dash and reworked 60% of boss 1's attacks
-Added a new type of bullet that displays it's travel path on screen before appearing
-Added a new enemy, Sinusoidal Sapling
-Found xDeviruchi's 8-Bit Fantasy and Adventure songs, saw that they were free to use with credit, said "dang these kinda slap" and put them into the game. Playtesting is much less bleak now.
-Realized Sinusoidal saplings kept existing *and shooting at you* while offscreen, wrote a script and added new variables to all current and future enemies to have them ceasefire and then disappear, should help keep the game from getting slow as well (I will forget to give one of the future enemies the new variable I know it's going to happen I will make a devlog note when it happens)
-also sinusoidal sapling shoots a slower, green version of an already existing bullet. very cool.