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(+1)

The protagonist is set to not be infected, but npc can try.

Considering that I plan to add GAME OVER animation for each enemy, I need to control the number of enemies.

But maybe I can make enemies of the same type have different appearances?

(+2)

that would be great, but still, it seems to me that it’s worth adding more dangerous infected as well, and the fact that NPC victims from time to time also turn around

And yet, when can we expect a new version and how can we get it?
(+2)

Around January or Februaryヾ(•ω•`)o

Hi !!! what wil be  in the update?

(+1)

allow me to keep a secretヽ(*。>Д<)o゜

By the way, how do you look at making some locations the most dangerous in terms of the number of zombies and their types of activity (for example, locker rooms and or a stadium), while on the approaches to them we could see the "Results" of rescue attempts and panic.

I don't quite understand the meaning of this sentence.

(;´д`)ゞ

I did consider increasing the character interaction in the background.

(+1)

yes , that s  what i meant   , just a translation error

(+1)

Oh yes, will there be an opportunity to find out what is happening behind the territory of the schloll and new types of zombies (I hope there will still be mutations, yes, I wouldn’t refuse uniforms huh)) but knowing how hard it is ..

The reason for the mutation may not be explained too much now, the plan will not explain more until the next project (o゜▽゜)o☆