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(6 edits) (+1)

This is a really good demo.

Something I’ve been doing is a variation of hide and seek.

  1. Get and light candle.

  2. Input the cheat to instigate a hunt.

  3. Try and get to and activate the breaker.

  4. Pick a hiding spot. (Input hunt code here for a near impossible challenge)

  5. Hide.

  6. Input the hunt code again.

  7. If the ghost goes to the hiding spot leave and reenter the hiding spot.

  8. If hiding spot isn’t found, input hunt code and try get to a different hiding spot. You can stay in same place, but it can take ages for ghost to find you.

It’s surprisingly hard, and fun. Shy messes with it a bit by shutting off the breaker. Side note: Shy was the first ghost I got once I figured the absolute basics out, and I thought that hunts just went on forever because she turned off the breaker then hunted, so I was hiding under a bed for AGES. Bloody Miriam also really messes with hide and seek. If it is Bloody Miriam, I go get the cursed dagger and have to find her room (without investigating).

There’s also an issue where, if the hunting ghost enters the same room as you and you run to a different room, the ghost has got you. It follows you. You are then spotted if you try hide. Fine for the normal game, but it messes up my hide and seek alternative grrrr (joking). It does make hide and seek very short most of the time though.

Got me thinking though: maybe add a mode/stage where the player chooses the ghost they are hunting or create a shortlist of who they want to hunt; maybe 3-5 ghosts it could be so it’ll be one of them to keep it more challenging, and possibly play around with the mechanics somehow. Maybe also double hauntings, adding in trio animations etc