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(1 edit) (+1)

Using an arcade controller isn't too different from a gamepad aside from the lack of twin stick controls, so there isn't anything to worry about for this game.

Anyways, have you thought about doing linear platforming stages in the style of Metal Slug or Sonic? It would allow for interesting challenges like speed or no-damage runs to add more depth to the game mechanics. The paths could go up, down, left, right, or anything between for varied stage design. You can look up GMTK on YouTube if you want more inspiration.

The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game).  Metal Slug was also one of the inspirations and concepts that we want to make.

Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.

It looks like people really like this game so I'll reconsider adding something similar to that when I have more time. 

Thanks for the reply!