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(+1)

Very good addon

(+1)

thanks a lot

Hi Pandako. Thanks for this work.
I was testing the version 6.4 and had fun but now, when I switch to the 7.0 on my project (I replace the older extension) it doesn't work anymore : when I preview it displays a grey screen but the game is turning well because I hear that I shoot and walk. (I didn't change anything in the code...).
How can I fix it ?

Hi UselessJAB,

I need more information to solve it.
Can you tell me what version of GDevelop you are using?
If you don't mind, press "ctrl + shift + i" in the preview window to open the developer tools and attach a screenshot of that console screen here.

(+1)

I don't know why but, it works now... :D.
Does the Google Chrome update have a role  in the  previewing ?
Maybe it was just another update missing ; now everything is ok.

GDevelop should add this to the engine itself, imagine having a 3d editor inside of GDevelop, it would be great

(1 edit)

Hello Pandako, I have a question. Is it possible to somehow add a shadow to objects?

apparently lighting is always possible but pretty sure its hard to implement

The engine (threeJS) supports lots of things - https://threejs.org/examples/#webgl_lights_physical 

but there is a big difference between an isolated tech demo and integration into GDevelop. A while ago Pandako said lighting was not a priority, but it is listed above as a future goal so it might be not so far away at this point.

(+1)

so im not sure if its only AMD but when i use the extension in the new gdevelop with the new ui, when i preview, all 2d elements are visible but 3d elements are invisible, camera is visible and scene background is black, i think the new gdevelop update is the problem because i didn't update gdevelop before and it worked fine until I did update gd5, i see it works fine for other people, i found a workaround which is to preview over lan and open web browser

Thanks for letting me know. I can't reproduce the issue on my PC, but I'm currently investigating the cause.

This is similar to the bug contained in GDevelop 5.1.154.
It should have been improved in the latest GDevelop 5.1.155, but the improvement may have been incomplete.

Also, I've confirmed that the latest browser versions of GDevelop also have the problem. I have contacted GDevelop about this issue.

If you don't mind, press ctrl + shift + i in the preview window to open the developer tools and attach a screenshot of that console screen here. (What I need is the 3rd line)

If the third line of the console screen shows "Three.js r146" then the extension is included in the game.


I was trying to solve the issue earlier and used GDevelop's built-in debugger and it did show ThreeJS r146

Thanks for checking.
If you see it, GDevelop may not be the cause. More information is needed to resolve it.

GDevelop 5.1.156 will be released soon. Please update and check if the issue is resolved.

(+1)

whenever I create a new 3d scene it doesn't work, I tried playing another person's 3d project but when I started it up all I got was a blank screen any fixes? 

(+1)

preview over lan and goto localhost:2929 in your eeb browser on the pc you using GDevelop on, im having the same issue

Thanks for letting me know. I can't reproduce the issue on my PC, but I'm currently investigating the cause.

See comments above for follow-up.

(1 edit)

[EDITED] Ok, events are true and work well. But as i see, the problem is in Projection scale. All objects are shifted by a few pixels. How to fix it?

Deleted 1 year ago
(+2)

Make sure to just center the origin point of the camera object

Yes, it works. Thank you so much!

Nice

Hi, how to make pistol?

Hello Pandako,

how do I create OBJ objects in front of camera (like 3rd person games)?

(1 edit)

Hello Pandao, do you know how to make a working pistol for both the NPC and the player? In general, as in this video -

(+1)

Hi Pandako, I added calculation for precise 2d to 3d sprite projection bullet collision, where do I send the code?

(+1)

Hi planktonfun,

Thanks for the interesting experiment.
Please use discord DM.

(1 edit)
Is it possible to increase or decrease the rendering distance? If possible, how to do this? If not, can you add it please? (add render resolution and other things to help game performance) Sorry my bad english.
(1 edit) (+1)

When "WithThreeJS" extension is loaded, edit the "Create3dScene" option.

See line 71 - 

Camera.far = 1000;

Increase the value to render further.

(+1)

Hey Pandako. I was asked to make a tutorial on how to make a game similar to Sonic X-treme or Bug!, so i thought it would be useful if you showed it on your page

(+1)

There's a problem with the collision, at least for me. The camera appears to be on the very corner of the actual camera sprite, as attempting to walk through a wall on the left side of a room, the camera clips through a bit, but walking into the wall on the right side of a room doesn't even the the player walk even 3 quarters across the floor texture, relative to the right side of the player. If anybody can help, that would be great.

(+2)

You ust need to center the origin point of the camera sprite

Ah, thanks, i'm pretty new to Gdevelop.

Nice

(+6)

Made a short FPS game with the extension you can play it and download the project file.

https://tenzin567.itch.io/fps-arena

(+2)

I'm just going to say this. I've been a developer using this game engine for quite a long time know, and this is extremely impressive!! This FPS controller has so much potential...

(+1)

Thanks it would be great if people used it as a base for their own games

(+1)

Thanks for the great work. 👍

i see a soldier TF2 shotgun

yeah I traced it lol

It would be useful to have a condition to check the rotation of the camera

(1 edit)

How do you rotate a box projection on it's Z order?

(+1)

hello, pandako

is it possible to make a 3d camera behavior look up and down? if so, how do i make the camera look up and down? 

Make sure to disable link angle in the linked camera options

Check out my tutorial video above for help on making an FPS style game with mouse movement

Hey, is there any way I can animate OBJ?

(+1)

Hey Pandako, i have been asked by multiple people how to make an FPS style mouse movement , and then i saw that you are showing videos on this page, so i thought i would make a video and hopefully you can show it on your page

I hope it will help people with making their 3d games

It shows how to make a first person and third person game with mouse movement from scratch

Video link : 

Thanks for the great work. 👍

Pandako hello, can you PLEASE EXPLAIN how to make a collision on an example box? Well, or the wall. I just don't understand at all :( Or send me a link to a video tutorial.

(+2)

Just buy the examples, it is $5 and supports the developer.

Hi GosSammer,

Sorry, it's difficult to explain how to do that here. See the example provided for that.
Note that 3D collision is not yet implemented.

How did you do it in the web example then? Or how does a person from above write, only for money?

(1 edit)

Again, it is difficult to explain everything about collisions here. The game you can play on this page is the "Dungeon Example" included in the examples.
Or I suggest you wait for someone to make a tutorial video.

It’s just that I have a difficult project there, and there must be. If anything, if there is an error in the text, then know that I speak English poorly, I use a translator in the keyboard.

(1 edit)

How do you make the camera always face a sprite in all directions?

(+1)

Wouldn't you just do this

That's great for rotating the camera left and right but it doesn't work for following a sprite up and down.

(-1)

Panda hello, sorry to ask again, but can you please explain how to make a collision. So that the player does not pass through the object, in messages, because I can’t find it on YouTube. Thank you!

(+2)

Standard Gdevelop collision works fine.

(-1)

I know, but in 3d it apparently cannot be done (

(+2)(-1)

Yes it can, and it works. If you are so keen on working with 3D immediately, get Godot. It supports 3d and the tutorials are extensive.

the reason we (or at least i) want this extention is because we (i) don't want to have to code so much junk. gdevelop offers an easy no-code interface, unlike godot.

Yes, I know. The examples give you plenty of help to get it working. There is no need to keep badgering Pandako to answer questions when there are already extensive examples which can be modified for your own projects. Also see above for video guides as well.

(1 edit)

I want to add lighting myself via javascript (code within the event sheet, not like making another extension), but idk what the hell am i doing and looking up online doesnt seem to help. any ideas?

also any way to contact on discord or something?, just in case i want to ask some question in the future

(+1)

I started thinking about this a few weeks ago. Your best bet is to read the threejs documentation/tutorials/books available and hack something in for now.

How to make collision, Such a collision as you have in the webgame from above?

Please refer to the video or example. "Dungeon Example" and others may be useful to you.

Hello again pandako. I have a new request, make a separate video on how to make controls for a 3d game with turns. In the video about how to translate from 2d to 3d, the control does not work there. Thank you in advance!

Hi GosSammer,

The extension in the video is an older version, but the camera behavior hasn't changed much since then, so the current version doesn't change how you use it.

I recommend that you check the video carefully once again.

Pandako hello, I have a request. Make at least a small video on how to make a 3d model in 3d games. Thank you!

Hi GosSammer,

Thank you for your request.

3D modeling (creating 3D models in 3D games) is not possible with this extension.
Please use 3D modeling software (e.g. Blender) to create 3D models.

I will soon be making a video on how to import OBJ files generated by 3D software.

Okay, thank you

“Your scientists were so preoccupied with whether they could, they didn’t stop to think if they should.”


JK this is sick.

how to make collision like in the demo project?

Please refer to the video or example. "Dungeon Example" and others may be useful to you.

Is there any way to add gravity or jumping?

I have yet to create a full 3D platformer. With "Move 3D Object" and "Raycast" it might be possible.

There are people who have already achieved those things.

(+1)

This is absolutely amazing, but I can't for the life of me figure out how to make an object face the camera.

(+1)

If you're talking about directional/rotational sprites or whatever they're called, there's an example and also a youtube video. 

(+1)

The dungeon example on this game looks good, but the controls are frustrating. I suggest this:

Move forward/backward:  Up/Down arrows or W/S keys

Move sideways:  Left/Right arrows or A/D keys

Look around: Mouse

I can make this.

(1 edit)

how did you do ? can t success to move in the good direction while free mouse look active

Do you have discord? I cant send it here bc of errors

of Course, ChoKo#0841 

Thanks a lot :)

ok i sent reques

I don't understand how to add a skybox, every time i add it the sky just turns pink

(+2)

I got the skybox to work by putting in the resource name of an image into the create 3D scene action

What OS are you using? I'm on macOS, and I've copied the file path from resources in Gdevelop, but still, the sky is pink. Would you happen to have any advice?

This extension has been a lot of fun to use. I can't figure out how to rotate the camera object up and down like you can do with the rotate 3d camera action though, or how to move the camera with the mouse like in fps games.

(2 edits) (+1)

try turning off link angle in the linked camera behaviour

i made the camera work with the mouse like this and it works fine

image.png

this is my game so far : https://liluo.io/instant-builds/23f55b0d-0259-45a3-9ff5-984af52236f2

you can't actually do anything yet but the camera works

as you can see the sky is pink as i am trying to add a skybox

the variable sensitivity is just the sensitivity, try setting it to 10

thats so sick but the image u uploaded isn't showing 

(1 edit)

figured it out I used the mouse lock extension

For me it says this is invalid

You need to use the mouse pointer lock extension

(3 edits)

hey there! can you tell me how to prevent the player from shaking when we hi a box or wall and how o make walls?

Thanks

i ve got the camera work with the mouse but can t get movement working well, any idea ? when pushing key, not going in the camera direction 

also change the angle of the camera object using mouse pointer lock

(2 edits)

hey there! can you tell me how to prevent the player from shaking when we hit a box or wall and how to make walls?

and i have setup camera but how to setup controls with it?

(1 edit) (+2)

Previously in my game i had the player as a platformer character with everything set to 0 and everything he collided with was a platform, this made the player shake when going diagonally into an object. A better ad much easier solution (which i am using now) is to just have an event like this 


In which "Platforms" is a group of all the objects you want your player to collide with

For the controls use the mouse pointer lock extension and have some events like this 

In which the variable sensitivity is set to the sensitivity of the mouse

Then you are going to move the player according to it's angle like this


Let me know if you want help with anything else or didn't understand something

I also have setup the camera but can you tell me how to setup the controls because camera angle is off

Hey, do you know how to make the camera move in the direction your looking in? Thanks.

I think you should look at this

https://itch.io/post/7089159

Deleted 1 year ago
(1 edit)

Hey Abdullah! Can you share your event sheet with me if you dont wanna share it publicly tell me on which Platform can you send it privately

How would i share the event sheet? Just pasting images or what?

The control to move from the video does not work. And how do you make a coli?

coli? collision?
Please refer to the video or example.

Sorry, yes colision.

By the way, smooth control does not work for me, like you do in this video

For some reason, it always spins for me, and goes along the same line. So I like everything, but not all of the videos and tutorials work :(

By the way, I have a question, but in order to make 3D models in the game, you need to write a huge code?

No, you can use OBJ format files. Please read the description above for details.

Nothing is clear with OBJ :(

How do I add 3D models??

(3 edits)

Please refer to the video or example.
"Viewer Example" and "Load OBJ format example" may be useful to you.

I followed the Getting Started tutorial, but it was such a disappointment. 😟

No matter what I do, it only renders a plain-coloured background, nothing else is rendered.

What might I be doing wrong?

I’m running WithThreeJS 0.6.2 on GDevelop 5.1.151, over Debian GNU/Linux bookworm/sid.

(+1)

Check the following points

  • Did you move the box so that it is visible to the camera?
  • Did you wait for the texture to finish loading?
  • Have you set the new "Opacity" property to a value greater than 0?

Hey PANDAKO! Thanks for your reply.

  1. I used “3D Camera” → “3D Camera Look At 3D Object” to point to my object ID.
  2. I used “Wait X seconds (experimental)” to wait for it.
  3. I don’t remember that… don’t think I saw it in the video. Probably the cause.

I’ll try again, paying attention to the opacity next time.

Thanks!!

(+1)

Yeah, it seems to be the cause indeed.

The result wasn’t the same as the tutorial (only a plain-green cube is shown), but at least something is rendered now.

Thank you very much for the tip!

(2 edits)

I am trying to change the opacity (or any effect) on a tiled object over time, but when I try to the object keeps disappearing.  Is this currently supported?

I understand that it is possible to change opacity of loaded 3d objects, but what about 2d ones that the behavior makes 3d?

Check the following points.

  • Use the "Change Tiled Sprite opacity" action.
  • Set the value of "Alpha Channel Test" correctly.

'Change Tiled Sprite opacity' hasn't done anything, even if I set it to zero or one hundred. The alpha channel test makes the block vanish entirely if set to 0.5, and the block stays fully visible if set to 0.  
Thanks for your help!

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