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(+1)

Sir, how is that arrow stuck in your air?!




For some reason, the arrow got stuck in him and followed him around, even though it was stuck in air. That shouldn't have had collision   :I


Oh yes, I have seen that happen too. I even know the reason and am doing some things to have it happen less often, but it still does. When a physics collision happens (an arrow hits a bot), I get a callback, and can then tell the bot he got hit for example. The problem is, the callback happens after the collision/physics calculations have finished, and sometimes with very fast moving objects, this means the arrow can move a little (or a lot in this image haha) before I can do anything. So the arrow actually hit the bots upper chest I suppose and got stuck, but before that it moved more than I would like it to. I really don't know how to fix this currently, but it is on the list of things I really want to change! Thanks for the feedback, I wasnt sure if this was happening to anyone else actually so that's really good to know

(+1)

ah, ok. Thanks for the explanation!