Slaying hordes from this zoomed-out, top down view and grabbing their drops - this makes me think of Vampire Survivors! The movement and aiming was fun and functional, though I didn't know where to spend my souls after ~50 kills. It would have been nice to tell the player they can reload with R. At first, I thought the green bar was stamina and that it would fill up gradually. I like the idea of including the circle filling up in the UI to indicate the cooldown of shooting. The blood effects on hitting the enemies works nicely to sell the impact of the hits. Nice job!
Viewing post in Soul Snatcher jam comments
thanks for the feedback! My original plan was to add far more content in the terms of new items to buy but I didn’t have enough time to add anymore, I think I will add more if I have time after the jam. And you’re right I was supposed to put controls in the description but forgot, that is now fixed! Thank you for pointing it out!