Incredibly atmospheric and tense game. I was on my toes the entire time. I also like the premise. It seems heavily inspired by Iron Lung. The low framerate, camera glitchyness, low-poly aesthetic really sells the idea that we shouldn’t be where we are (I think the inconsistent movement is a good thing :)
It would have been nice to have some sort of radar. Because I spent a very long time wandering around and looking for the last landmark.