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Ay, thanks for the follow! Yeah, the balancing needs a lot of work. Many of the values are just arbitrary numbers I threw in as a start. I've been tweaking things with each update, though, and with feedback, hopefully, it'll feel a bit better. The next update will be pretty big and will change a lot. I've gotten saving to work, so the player progression will also carry over between sessions. Hope to hear your feedback when it's live, which should be later today.