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Thanks! Was updating the build just now actually, if you had any issues with the player movement (i.e. stopped moving when going left), v2.8.6 will fix that.

It's a fix I've backported from Demo 3 to Demo 2.x.y because it's a game breaking issue. I hope you enjoyed the game and be sure to post your clear time :)

no issues so far, unless being able to grapple near the end the right wall right below the ice beam is intended

(2 edits) (+1)

That's because of a combination of the level seams and now-outdated ledge grabbing code.

Basically I made this demo before Unity came out with it's own Tilemap system so I built my own and it was great for the most part but it uses Edge Colliders instead of Box Colliders (because you could "trip" between tiles that way and it'd stop movement for that frame), as for the ledge grabbing it used Raycasts and now uses A BoxOverlap instead making it more reliable and fixes this issue.

So not intended, but doesn't break anything either.