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(3 edits) (-1)

Tried with latest Joiplay and latest rpgmaker plugin (available here, google play store version is AWFULLY outdated compared to what they have on their patreon. And no need to pledge to download.)

The game works quite correctly I think, but the problem is after you get a fight while landed, it systematically crash while trying to load ambiant-surreal-binaur.ogg or something like that. I guess it has to do with unloading the fight and then loading this music, it must bloat the phones CPU queue. I tried to fiddle with rpgmaker options in Joiplay but it doesn't really change anything.

EDIT :

Tried again after posting the above, this time it managed to load the music but got freezes and crash. I think it's truely thé aftermath of a battle that have issues. Victory screen works fine, but after closing it and going back to exploration choices, it hangs, try to work, hangs again, and crash.

Thanks! So the battle only crash on planet surface but not in cave?

(8 edits)

I couldn't reach any cave, I have encounters while exploring the surface and since it crash after the encounter I can't finish exploring. Maybe if I try enough I can have an exploring run without encounters and be able to try the caves 🤔 got nothing better to do rn, I'll give it a shot.

EDIT 1

So I gave it a shot and managed to reach the caves. Same problem. Crash after a battle.

I dis another test, saving on the surface and in the caves. The crash appears too when loading those saves. I guess it's related to maps initialization, something between load/initialize functions and around the loading of Error

audio/bgm/ambinet/126637486-supernatural-perception-binaur.ogg

So to summarize. Going on the surface or going in the caves works. Crash happen when loading on those areas or after a battle in them. Sometimes, because of the freezes, the above can't load properly. Sometimes the "Retry" buttons works, if there's not too much freezes, but it still crash. To me, all of this indicates a loading/initialization process bottleneck on maps, the fail to load of the bgm is probably a symptom of it. One solution could be to fully preload all audio at game launch, to free some processing at maps loading, or try to find tricks to load things separately instead of all at once.

I'm gonna fiddle with Joiplay options now.

EDIT 2

I can confirm changing everything in Joiplay's settings doesn't change anything, neither does using the Game.exe or the index.html.

EDIT 3

I fiddled with plugins, and nothing changes for the crash. That said, disabling ShoraLightning greatly improves FPS in the cave (as expected) but obviously removes the dark tone and torchlight. You might want to look for another and maybe better optimized plugin for that, or use parallax mapping for the dark tone.

I don't think I can help more in the current situation unfortunately :/

(1 edit)

Thank you, this already help alot. 
I think it might be caused by the light mod I installed. I removed it, the FPS seems improved a little bit.
Still I can't replicate the crash in my phone.

(1 edit)

I think I figured that out, might be the bgm is too long and too large to load. I cut it in half and tested on an old phone, it seems fine.

(1 edit)

I can test it if you want, just upload it and I'll give it a shot. You can just upload the new version of the bgm, I knox how to copy-paste

I will upload the fixed version together with some new content within 1-2 month.

Ok nice. Thanks for letting me now.