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This was a very cool game! I enjoy the simple idea of it. The straightforwardness of the gameplay allows it to be picked up very easily. The game also seems to be pretty easy to expand upon by implementing more enemy types, more powerup times, and even different environments. Add in a few QoL changes (damage indication on an enemy via particle effects, damage indication on the player, text element at the start of the game summarizing how the game works and what the switches do, etc.) and this game goes from a cool idea to a really cool full game!