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Hello again, a few odds and ends.

For Evoker, Clearwell when equipped with Union or Ether Sprite does not appear to grant regeneration as the description claims, it just heals a bit. I never actually tried to use it with Ether Sprite, betting on the AOE regen, so it took until now to notice.

I promoted a Samurai to Elementalist, and they have since learned a number of Nail skills corresponding to each of their Samurai stance elements, except for Light. Waki stance is Lux element, but they learned no corresponding Lux element melee attack (as of EL-13). Not sure if this is a bug or not, but it broke the pattern so I figured I'd mention it.

The Nihil claws do seem to do percentage damage, but attack twice like other claws when the description says they attack only once.

The Undeter/Immove and Clarity/Unwaver shields seem to have their resistances swapped; when I check on the stats screen, Undeter and Immove improve Ether resistance by 10% while Clarity and Unwaver improve Physical by 10%.

Also I now have three copies of Changelin, not sure why it stopped at 3 instead of filling up my entire skill list, but I trust that whenever I get access to that thing you mentioned it will sort itself out.

There are also a couple spoiler-adjacent mapping things, so imgur link again: https://imgur.com/a/CYQCvlF
(1 edit)

I was confused for a bit about the Lux Nail/Waki issue, since it's right there in the script that checks attacks:

https://i.imgur.com/xWlGR50.png

Can you spot the issue?

As for the other things:

- Clearwell should now apply regen properly.

- Nihil's a bit of a funky weapon in general, but it'll at least now only hit once [for a bit more single-hit damage, too]

- The shield issue was due to some things being ordered wrong in the status menu. The shields do what their descriptions say they do.

- I still don't know what's going on with the Changlins. Enjoy??

- There's supposed to be something blocking you from going down into the pool until the absolute end of the game, and now it'll actually do that.

- As for the last set of classes, I added a book in Naus that should hint at where you need to go in order to change into them. Failing that, there should be one cave on the overworld you haven't gone to yet that'll let you change into them.

Cannot believe I missed that cave. It's right there! Thanks. I don't actually see the script it looks like you tried to post about Waki,  though that's probably fine; missing answers right in front of your face is the curse of all programmers so I get the idea.

Anyway, there is one oddity I noticed: upon promotion (tried two different tier 5s, happened both times) that Mage->Hexer->Chemist->Barrier Mage I've mentioned a few times loses Boltes (though Heates and Morpae are now properly upgraded). Is that intentional?

Also, while I'm waiting to see the last class to decide what to promote my avatar to (Elementalist has good growths anyway), I did test promoting and it did reduce the number of Changelins in my skill list back down to one.

Huh, seems that images don't work like I though they did. Oh well. I went and edited the old post to include a link instead.

The Tier 5 class change actually regenerates your characters skills and stats from scratch, and so the variable skills will change due to that.

As for the last class, it's something you can only obtain after seeing one of the endings, so don't worry about it.