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Great art and UI.  The character portraits, tiles, and card design were clean and pleasant to look at. They matched the theme of the game well. Enjoyed the game, but had some gameplay notes:
* Perhaps it would be better if the cards for animal pens and tilled land (forget the name of the card) were always available, or available on a fixed schedule.
* Randomness could be introduced through weather, disease, and market events rather than through availability of certain crop seeds and land use cards. A bad weather or disease event causing specific crops to fail, be worth less, or grow more slowly would feel more palatable than going through multiple rounds discarding a card at a time because you haven't gotten the animal pen for the multiple animal cards in hand or not gotten the oats you need to complete a quest.
* I liked the quests, but combined with the randomness, it was difficult to meet the requirements when I didn't have the right cards. Limiting to one discard per turn made this more difficult. Thus the outcome felt more dependent on the cards I was dealt rather than decisions I was making.

Really promising and a great result for a month-long game jam. :)