This game was submitted “30 minutes before the deadline”. Nothing could go wrong. Right?
I got excited when I read the description about the need to browse the source code to find the answer. :) So I did!
I recorded myself playing the game: https://youtu.be/_xUgMaFjIxY
English is not my native language, so don’t expect much from it. :D
A few random points about the game:
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I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.
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Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.
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You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer!
secret == myhash(secret_part1) + reverse(secret_part2)
(it’s just an example) -
When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).
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The art style is so nice! No, it’s amazing!
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The audio is good too. It fits the game pretty well.
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There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.
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For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.
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The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.
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The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)
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The ability to shoot from the wall is, of course, another feature of this game. :D
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You could probably get away with the player going though the walls. :D
I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.