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(+4)

impressively fleshed out. includes a journal, a long level, multiple enemy types (including a boss with multiple attack patterns!), and fun game mechanics.

the ending suggests new game mechanics, and considering how well the authors have used the existing ones, i can't help but wonder what the next level would look like.

a couple possible improvements: the animation of falling down is REALLY cute, but it doesn't always activate; if you miss a feather, you have no way to know roughly where to look at it: maybe consider setting an order to them, so if you miss one you can tell from the journal what number that was; can we get an animation for death? everything else is so cute that i really want to know what it would look like...

if i had to change anything, I'd make it longer! waiting for the next level...

(+3)

Thanks, I was unsure at first about checking this game out. Your expert opionion is what I needed to decide whether to try this project or not

(+3)

Thanks for the feedback pollomarzo !

We will for sure look better into the animations for the next updates.
The feather order is something I didn't think of that makes absolutely sense.

Thanks again, we will improve it for sure.
Come later on in the month to try it again !