impressively fleshed out. includes a journal, a long level, multiple enemy types (including a boss with multiple attack patterns!), and fun game mechanics.
the ending suggests new game mechanics, and considering how well the authors have used the existing ones, i can't help but wonder what the next level would look like.
a couple possible improvements: the animation of falling down is REALLY cute, but it doesn't always activate; if you miss a feather, you have no way to know roughly where to look at it: maybe consider setting an order to them, so if you miss one you can tell from the journal what number that was; can we get an animation for death? everything else is so cute that i really want to know what it would look like...
if i had to change anything, I'd make it longer! waiting for the next level...