I have never ever played a bullet hell game before. :D
I think it’s impressive that the game can keep a good FPS with lots of bullets on the screen even if it runs under Wine. :D
I failed to run a Linux native build due to the incompatible glibc version:
/lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./danmaku)
My glibc version:
$ ldd --version
ldd (Ubuntu GLIBC 2.31-0ubuntu9.7) 2.31
Some extra system info:
$ uname -a
Linux lispbook 5.15.0-53-generic #59~20.04.1-Ubuntu SMP Thu Oct 20 15:10:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
I ended up running a Windows executable via wine.
I couldn’t leave the game though, if I press escape
, it freezes, I can’t even alt tab away after that, nothing helps. alt+f4
leads to the same issue. Doing an alt+tab
and terminating a game with ctrl+c
in the terminal that handles the game process works though. :D
Some random thoughts:
-
I like the boss location info idea from Papr1kaa.
-
A difficulty level (the game speed?) could help me out a lot. It should be relatively easy to implement, but useful for the less skilled players.
-
A restart button. I had to do a sequence of
alt+tab
ctrl+c
and game re-launching to play again. If I would press escape accidentally, I would have to reboot my laptop. :D -
I guess this “graze” is something you earn while moving around the enemy bullet. I have no idea what effect does it have. Can it be considered to be a player’s score?
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I figured out that “Danmaku” (the game binary name) translates as “a bullet hell”. :D