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(+1)

I have never ever played a bullet hell game before. :D

I think it’s impressive that the game can keep a good FPS with lots of bullets on the screen even if it runs under Wine. :D

I failed to run a Linux native build due to the incompatible glibc version:

/lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./danmaku)

My glibc version:

$ ldd --version
ldd (Ubuntu GLIBC 2.31-0ubuntu9.7) 2.31

Some extra system info:

$ uname -a
Linux lispbook 5.15.0-53-generic #59~20.04.1-Ubuntu SMP Thu Oct 20 15:10:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux

I ended up running a Windows executable via wine.

I couldn’t leave the game though, if I press escape, it freezes, I can’t even alt tab away after that, nothing helps. alt+f4 leads to the same issue. Doing an alt+tab and terminating a game with ctrl+c in the terminal that handles the game process works though. :D

Some random thoughts:

  • I like the boss location info idea from Papr1kaa.

  • A difficulty level (the game speed?) could help me out a lot. It should be relatively easy to implement, but useful for the less skilled players.

  • A restart button. I had to do a sequence of alt+tab ctrl+c and game re-launching to play again. If I would press escape accidentally, I would have to reboot my laptop. :D

  • I guess this “graze” is something you earn while moving around the enemy bullet. I have no idea what effect does it have. Can it be considered to be a player’s score?

  • I figured out that “Danmaku” (the game binary name) translates as “a bullet hell”. :D