Any advice on how to make this work on custom player names? It works for all of my other characters, but because I let the player choose their own name, the sprite doesn't highlight when they speak. Any thoughts?
define mc = Character("[mc_name]", callback=name_callback, cb_name="mc_light")
layeredimage mc:
at sprite_highlight('mc_light')
always:
"mc_base"
group expressions:
pos(70,62)
attribute neutral default:
"mc_neutral"
attribute happy:
"mc_happy"
attribute sad:
"mc_sad"
attribute angry:
"mc_angry"
attribute surprised:
"mc_surprised"
if blush:
"mc_blush"
layeredimage mchbrunch:
at sprite_highlight('mc_light')
always:
"mc_brunch"
group expressions:
attribute neutral default:
pos(163,125)
"mc_neutral"
attribute happy:
pos(163,125)
"mc_happy"
attribute sad:
pos(163,128)
"mc_sad"
attribute angry:
pos(163,125)
"mc_angry"
attribute surprised:
pos(163,125)
"mc_surprised"
if blush2:
pos(165,115)
"mc_blush2"