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(+1)

Two more quick bug reports:


I've now managed to get stuck in the bonus room on the bridge twice. Not sure if I'm trying to leave it too fast while the NPC is despawning, but the room transition plays and drops me right back in the same (now NPCless) room, and have to quit out entirely. For what it's worth, I've managed to leave the room properly twice as well. Can't figure out the rhyme or reason to it.

Second, some interaction between Shockwave and an upgrade for it made my character grow comically large before getting killed by geometry. I'm not sure which one it was but it was one of the special 1/1 upgrade ones. Every use of Shockwave made the character grow. This carried over to the hub, where I was forced to reset the game.

I looked into transferring the save data from WebGL to Windows and while I found the file in the indexed DB (data_<hash>) it didn't seem to match a local Windows save upon inspection in Notepad++. It tried to load it anyway but defaulted to an empty brand new file. Figured it was worth a shot anyway, probably worth me just downloading the Windows builds next update on. It's amazing realizing how much you rely on Steam Cloud Saves when you don't have them!

Fun game, very soothing in that almost clicker like style of shut off your brain and loot. Excited to see where it goes.

Thanks for all the great feedback! I just tried out the shockwave issue you mentioned, that's hilarious. I'll have fixes for that, the tree, and the portal soon.

I will be supporting cloud saves with this in the near future, it just hasn't been a priority yet in Alpha. I'm a big fan of the Steam Deck so I wouldn't be able to live with myself if I made a game that wasn't playable wherever I was.

As a quick heads up, I'm deploying some bug fixes for the issues you've found. Should be live in 30 or so!