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I loved the art style and the physical interaction of mashing items together / ripping them apart, but I found the gameplay a little bit frustrating.

For me, a lot of the puzzles fell into the category of "I don't know why I'm doing this, but it's the only thing I can do right now" (e.g. lighting the candle to get the key or knocking the yellow thing off the shelf to get the coin) which I didn't find very satisfying.

I also found the environments quite busy and had a bit of difficulty seeing what was passable and what wasn't (I didn't initially realise I could get by the shopping trolley, for example).