Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The origin for the default player character is that you were a student at the wizards guild, and you became obsessed with your mortality. fearing death you stole a forbidden tome and left for new lands, in hopes of finding immortality. As far as family, friends, or life up to that point, it's up to you as the player to decide what your characters life was like before venturing out.

I could make some kind of map. But I'm not sure how much information I can present to the player through it. Just a generic representation of map zones, like green for forests and a little house for town areas.

(1 edit)

about the backstory, I was referring to something like: a stat bonus, starting equipment, bounty tolerance (example: noble having a higher tolerance than a villager or the default)

(another example about the noble thing is because with the noble your bounty can go up to... >20 and u are fine... but with the default,10 or higher  you're f*ked

(+1)

Yes. certain backgrounds already get bonuses. Nobles get extra gold, have a lower bounty. Nobles can also take items from tables without increasing bounty.

Hunters have higher Archery skill, Miners and Fisherman have increased labor skills.

The default player came from the wizard guild, and has a higher magic level than the other origins.

as you can i have only played with noble and default so far...