Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nice game. Pretty solid. Overall promise to be great. My feedback is not going to be much but I hope to be constructive. 

Gameplay

Great, the mechanics are simple and fun. Very intuitive

In the combat department maybe you can add combos and blocking to the mix, but I hope they are not “over the top” and require a lot of adjustment. Although the aiming (with controller) is a bit quirky works nice as it is. I don´t think you need to add more types of magic.

The platform part is very simple and doesn´t present much of a challenge. Nevertheless, this is a demo, so I expect it would pick up some complexity with the upcoming updates. The “break-fall” mechanic can be use along with the doble-jump to make neat and challenging puzzles.

As a last comment, and this is just me being picky, when I saw some of the walls I start smashing them with the staff to see if there are secret areas….it would be a nice touch if you add them later. 

Difficulty

It´s on point. Took me 3 times to get used to boss patterns and attacks, detect weak points and identify “sound and visual cues”. The only downside are the normal enemies, that are too simple and plain, it would be nice to add more attacks to them or make more types. 

Graphics.

Nice… but feel barren. It’s a demo, but it would be nice to add more detail to the scenery, like stained glass, cobwebs, etc… Maybe as a last part of development. 

Controls

The keyboard and mouse are fine; the buttons are not in bad positions. But for this kind of game, controller compatibility is a must. I had a bad time mapping my controller.

 

I´m not a developer and this is a demo, so many of the things that I said could seem to rush… but this are the thing I want to see next in development as a gamer.

Thanks for reading. Im looking forward for the next update.

Thank you very much for your advice!