Hi, Deimus. I noticed one problem with the technical part of the game. The gameplay is slow. The graphical interface slows down. When you hover the mouse on the interface button or click on it, this should be followed by actions: first selecting the button, and after clicking, for example, exploring the location in the forest of monsters. All of these processes, no matter which button, are delayed.
There is a gif on your site where Celica is fighting slugs and launches a spell at one of them. If I implement the plot of that gif, I have it happen about 3 times slower. Also noticed something when fighting fairies. When I don't move the cursor, the movement of the fairy wings is normal, but as soon as I start moving the mouse, the wings and the fairies themselves freeze, and if I keep moving, the fairy animation changes, but not smoothly. For example, if the full fairy animation consists of 10 parts and they change smoothly from 1 to 10, when I move the mouse I get the following process: 1 part -> 6 part -> 9 part -> 3 part -> 7 part. Some of the animations are missing. After that, I thought I probably wouldn't move the mouse for smoothness. However, when I activate any spell and then don't move the mouse at all, the same thing happens as if I keep moving.
All in all, it's very difficult to play this way. It takes a long time to just brew a potion, drink it, and then do something else. Even the map is slow to switch between locations. I want it to be like here
My computer specs are AMD Ryzen 5 3500U, 8 GB RAM, HDD, Windows 10 LTSC. I downloaded the game from the official website.