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World Ending Game is a marvel. As a collection of final sessions for ttrpg campaigns, it's a wonderful resource. As a design object (especially the phyiscal edition that I just received in the mail), it's absolutely gorgeous. From the matte cover with its foil detailing, to the full page artwork and spreads, to the layout in general, I cannot speak highly enough of what Everest and their collaborators have accomplished.

As a designer, teacher, and facilitator of tabletop games, I find the illustrated section on Camera Directions (pp. 22-23) to be a fantastic tool, and it pairs nicely with the Last Shots ending (pp. 78-79). All of the endings are wildly creative and inspiring, but I think my favourites are Tableaux (pp. 64-67) and The Earth Swallows Time (pp. 75-77). Everest's The Ground Itself has been a huge influence for me, so especially with the latter ending, seeing those themes continue here is a pleasure.

In sum, this is a truly original work of game design, and a significant contribution to the history of tabletop games overall. Thanks Everest, and all who contributed, for this lovely work.