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Fun game, the dash felt a little floaty, would be nice with some sort of nonlinear interpolation or could possibly make the player as a rigidbody to use forces. I think it would make dashing a little more satisfying that way. Other than that well executed game and good scope 

Thank you! I'm gonna be honest about the dash, I completely forgot about it after I added it, so I never ended up trying to fix it to be better. Maybe just making it more of a small short dash instead of a long roll might make it better.