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Thanks for the work arounds! that makes sense that using the hotkeys would make the game focus on the keyboard

No problem! Let me know if you have other issues. Tell your friends about the tool too! Every tweet and word of mouth helps!

Something else did come up: with trying to have the toolkit being the front program, the game would stop taking inputs/UI inputs after a few seconds 

its probably settings on my end but i think i have everything setup right, recorded my screen here: 

And I have told a few friends about the toolkit, I was really surprised i had never heard of it before I saw Hayd3nplz use it, and then i realized it released just a few weeks ago
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So, I can't reproduce that issue unfortunately.  When I set the UI to have both chars walk at each other they do it forever regardless of what window is on top. I worry it may be a config issue that will be hard to reproduce on my end. I'm not sure what your current workflow is, but I personally recommend using a workflow similar to what I do in this video (timestamped start at 8:46, or I tried to, the embed doesn't like to use the timestamps).

Basically, create a recording sequence that starts with a training reset button press, do the inputs you want to have in the combo, then fiddle with the timings in the editor and press play to test if your timings work. I've never considered a workflow where you pause and step every frame or use the UI to set your inputs every frame. The UI input was mainly to have a dummy hold block or crouch block while trying to record a sequence, and the frame stepping was intended to break down and data mine moves, not input them one frame at a time. Let me know what your intended workflow is for what you are doing.