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I really, really enjoyed this one.

Well done on capturing the atmosphere of the 1951 classic! Nice use of the music, but the visuals are great as well.

As you'd expect, my only issue with this one is the fact we have to manually jump to the last act or the ending sequence. Too bad, the rest flew so well. From going outside finding the ufo back to the camp, the outside guard, the dogs, the attack inside.. just the flamethrower sequence broke this seamless experience..

Hopefully you can find a way to update this one at some point, don't leave it in this state!

Unfortunately is an Engine problem, Epic Games have to fix it, but the version I used here is too old to hope in updates, so I found the bug before I finish to developing, and It was nothing to do! So thanks, and maybe in future I have to rebuild the game, o rework totally on it, but it's too much work for me! 

Can you, for example, add an "event" when the Thing's following the main character, going back to the flamethrower room automatically launches like a cutscene of the character putting it on.

An automatic "go to scene..." that imitates the player clicking on those buttons in the main menu ?

Kind of a way to avoid the broken issue of the Epic Engine by using automatic scenes that play one after the other?

I'm sorry, I'm just trying to find some ways to help..