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I gave it a go. It's a pretty solid TD base.

Some thoughts:
- early waves feel a bit too difficult

- wave difficulty scales a bit weirdly

- tower balance felt a bit off with the cheapest tower having solid damage for its cost and others feeling like falling behind.

- escaping enemies don't give gold which can cause the game to spiral out of control

I'll give the Android version a try later as it's apparently level-based.

Thank you for the feedback. Can you expand more on escaping enemies giving out gold? I am not familiar with the mechanics of it.

Enemies don't give gold if you fail to kill them and they reach the base. This means you get less money for future waves so you'll fall behind. Kingdom Rush games for example give money even if enemies reach your base.

Got it. Appreciate the feedback. Have you tried the Android version? It has a campaign with 15 levels.