Really enjoy this game. Simple but has enough pieces to allow tactical play. The cards are adorable.
Some small ideas:
- When you have no money, the temples will still give you blessings. I abuse the hell out of it but it should probably be fixed.
- When you win, the end screen feels lackluster. More than the game has ended than you have achieved something. I recommend losing the 'one more turn' option and making the 'you saved the village' bigger.
- Lose the 'one more turn' when you die on medium and hard. Allow failure.
- Give more time for the big bad to arrive in easy and medium. If you are losing the 'one more turn' on a win, this gives players more time to explore.
- On hard mode, have three big bads. Stagger the timing so it's one thing after another or that saving the village from one will trigger the next.
- (Maybe on Medium there could be two)